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| # EmbodiedSWE: Coding Agents for Long-Horizon Dexterous Robotics | |
| <p align="center"> | |
| <img src="docs/media/overview.jpg" width="100%" alt="EmbodiedSWE overview"> | |
| </p> | |
| <p align="center"> | |
| <a href="https://arxiv.org/abs/2609.27308"><img src="https://img.shields.io/badge/arXiv-2609.27308-b31b1b?style=for-the-badge&logo=arxiv&logoColor=white" alt="arXiv"></a> | |
| <a href="https://embodiedswe.github.io"><img src="https://img.shields.io/badge/Project%20Page-4c8eda?style=for-the-badge&logo=googlechrome&logoColor=white" alt="Project page"></a> | |
| <a href="#"><img src="https://img.shields.io/badge/Blog-coming%20soon-6f42c1?style=for-the-badge&logo=rss&logoColor=white" alt="Blog"></a> | |
| </p> | |
| EmbodiedSWE studies how frontier coding agents can help robotics. It has four parts: | |
| - **EmbodiedSWE-Bench**, an agent-native benchmark of long-horizon, dexterous everyday tasks, built on Isaac Lab. | |
| - **Evaluation** of frontier coding agents on these tasks: task performance, completion time, and inference cost. | |
| - **EmbodiedSWE-Gen**, which diversifies one verified agent solution into a large trajectory dataset for training general robot policies. | |
| - **Agent improvement**, which generates new tasks from existing ones and improves the coding agent with RL on verified outcomes. | |
| See the [paper](https://arxiv.org/abs/2609.27308) for the full benchmark, evaluation, and data-generation details. | |
| > **Note:** this repository is under active development. Folder layouts, interfaces, and settings | |
| > may change as the codebase evolves. | |
| ## Installation | |
| Requirements: Linux, an NVIDIA GPU with a CUDA 12.x driver, and [`uv`](https://docs.astral.sh/uv/). | |
| ```bash | |
| git clone <this repo> && cd <this repo> | |
| ./scripts/bootstrap_isaaclab_5_1.sh # Isaac Sim 5.1 + Isaac Lab 2.3.2 + robobench into ./.venv | |
| source .venv/bin/activate | |
| export OMNI_KIT_ACCEPT_EULA=YES # Isaac Sim asks interactively otherwise (hangs headless runs) | |
| # Optional: prefetch every task and room (~3.4 GB); otherwise env.build() fetches what it needs. | |
| python -m robobench.scripts.fetch_assets | |
| uv pip install "pin==2.7.0" "pin-pink==3.1.0" "daqp==0.8.5" "numpy==1.26.0" # whole-body IK (pink_ik) | |
| ``` | |
| Task assets and shared rooms live in the Hugging Face dataset `EmbodiedSWE/robobench-assets`. | |
| Building an environment automatically downloads its required asset groups and verifies their SHA-256 | |
| checksums against `robobench/assets_manifest.json`. Verified local copies are reused, including offline. | |
| Listing tasks does not download anything. `fetch_assets --check` verifies the whole local collection. | |
| Every built-in registered task configuration declares its default room in its suite's | |
| `configs/envs.py`, including alternate robots and control modes. Shared loading code lives in | |
| `robobench/core/rooms.py`; downloaded rooms live in the ignored `robobench/assets/rooms/` directory. | |
| Use `--room none` with the smoke launcher or `cfg.build(room=None)` to disable scenery explicitly. | |
| Set `COSIGEN_ASSET_DIR` before starting Python to use a writable cache outside the checkout. | |
| See [task rooms and asset downloads](docs/rooms.md) for the room assignments and maintainer commands. | |
| The `deformable` suite runs on the Newton physics backend and needs a separate venv; see | |
| [`robobench/suites/deformable/README.md`](robobench/suites/deformable/README.md). | |
| ## Quick start | |
| Preview a task: | |
| ```bash | |
| python -m robobench.scripts.smoke --list # all registered tasks | |
| python -m robobench.scripts.smoke --env assembly.bulb.franka.osc --livestream 2 # random actions, live view | |
| ``` | |
| Tasks are named `suite.scene[.robot[.control_mode]]`. The environment API and design are described | |
| in [`robobench/README.md`](robobench/README.md). | |
| **A few examples from EmbodiedSWE-Bench:** | |
| <table align="center"> | |
| <tr> | |
| <td align="center"><img src="docs/media/bulb.gif" width="100%"><br><sub><code>assembly.bulb</code></sub></td> | |
| <td align="center"><img src="docs/media/ikea_table.gif" width="100%"><br><sub><code>assembly.ikea_table</code></sub></td> | |
| <td align="center"><img src="docs/media/so101.gif" width="100%"><br><sub><code>assembly.so101</code></sub></td> | |
| <td align="center"><img src="docs/media/pc_motherboard.gif" width="100%"><br><sub><code>assembly.pc_motherboard</code></sub></td> | |
| <td align="center"><img src="docs/media/tool_packing.gif" width="100%"><br><sub><code>packing.tool_packing</code></sub></td> | |
| </tr> | |
| <tr> | |
| <td align="center"><img src="docs/media/egg_carton.gif" width="100%"><br><sub><code>packing.egg_carton</code></sub></td> | |
| <td align="center"><img src="docs/media/tshirt.gif" width="100%"><br><sub><code>deformable.tshirt</code></sub></td> | |
| <td align="center"><img src="docs/media/latte.gif" width="100%"><br><sub><code>deformable.latte</code></sub></td> | |
| <td align="center"><img src="docs/media/slice_banana.gif" width="100%"><br><sub><code>cutting.slice</code></sub></td> | |
| <td align="center"><img src="docs/media/fruit_delivery.gif" width="100%"><br><sub><code>locomanip.fruit_delivery</code></sub></td> | |
| </tr> | |
| </table> | |
| ## Solving a task | |
| The easy way: open the repo in a coding agent such as Claude Code or Codex, point it at | |
| `robobench/README.md`, and ask it to solve a task, e.g. `assembly.bulb.franka.osc`. A solution is a | |
| Python program exposing `solve(env)`; the contract the agents see is | |
| [`eval/prompts/_contract.md`](eval/prompts/_contract.md). | |
| For rigorous, large-scale evaluation, `eval/` runs the agent in an isolated Docker container under a | |
| time budget and grades its solutions afterwards in fresh containers on independently randomized episodes. | |
| ```bash | |
| python eval/scripts/build_env.py --name bulb_e2e --stage bulb:franka # build the world once | |
| python eval/scripts/run_agent.py experiments/bulb_e2e --agent claude # one agent run in Docker | |
| python eval/scripts/run_grade.py experiments/bulb_e2e --run <run> # grade the delivery | |
| ``` | |
| Prompt conditions (hints, rules, blocked features) are authored yaml files in `eval/configs/` and | |
| `eval/prompts/`. Docker images and the container contract are documented in | |
| [`eval/docker/README.md`](eval/docker/README.md). | |
| ## Data engine | |
| Once a task is solved, `data_engine/` turns that one verified solution into a large, diverse, | |
| per-episode-verified demonstration dataset. Coding agents author the diversity at five independent | |
| levels: scene, strategy, phase, dynamics, and visual. | |
| A generic launcher then mass-produces batched episodes, the scene's grader stamps a verdict on each | |
| one, and the verified episodes are rendered and baked into a LeRobot dataset for policy training. | |
| ```bash | |
| python data_engine/scripts/init_gen.py experiments/bulb_e2e/runs/<run> # start a campaign from a solved run | |
| python data_engine/scripts/diversify.py <gen_root> data_engine/configs/scene_default.yaml # agent session that adds diversity | |
| python data_engine/scripts/generate.py --headless <gen_root> --scene scene_1 --num_envs 8 # generate + verify a batch | |
| python data_engine/scripts/render.py --headless <gen_root> --batches <batch> # render episodes to video | |
| .venv-lerobot/bin/python vla/convert/convert.py <gen_root> --repo-id <name> # bake a LeRobot dataset | |
| ``` | |
| Training and closed-loop evaluation of VLA policies live in [`vla/`](vla/README.md). | |
| ## Repository layout | |
| ``` | |
| robobench/ EmbodiedSWE-Bench: the benchmark package | |
| core/ BaseEnv, BaseScene, BaseRobot, controller and grader contracts, registries | |
| suites/ task suites: assembly, packing, puzzle, deformable, cutting, locomanip | |
| robots/ embodiments: franka, xarm7, attached (Kinova Gen3 + panda hand), g1, multi (bimanual), ... | |
| controllers/ joint, diff_ik, task_space (OSC / impedance), pink_ik, composite, loco_policy | |
| scripts/smoke.py build and step any registered env | |
| eval/ dockerized agent evaluation | |
| data_engine/ EmbodiedSWE-Gen: expands one solution into diverse trajectories | |
| vla/ bake episodes into LeRobot datasets, train and evaluate VLA policies | |
| rl/ RL baselines (not agent improvement) | |
| sim_gen/ generates new simulation tasks from seed tasks (agent improvement) | |
| real_to_sim/ real scenes and objects to sim: splat backgrounds, photos to sim-ready assets | |
| scripts/ bootstrap installers, record_video.py, asset vendoring | |
| ``` | |
| ## Citation | |
| If you use EmbodiedSWE in your research, please cite our [paper](https://arxiv.org/abs/2609.27308): | |
| ```bibtex | |
| @misc{embodiedswe2026, | |
| title = {EmbodiedSWE: Coding Agents for Long Horizon Dexterous Robotics}, | |
| author = {Shen, Zeyu and You, Haoxiang and Liu, Yilang and Zheng, Zhicheng and Zha, Lihan and | |
| Yamazaki, Kashu and Zhang, Mingtong and Huang, Suning and Sun, Jiankai and | |
| Chen, Qianzhong and He, Lucy and Liu, Kaiyuan and Chang, Haoran and Fragkiadaki, Katerina and | |
| Shah, Dhruv and Schwager, Mac and Henderson, Peter and Abraham, Ian and Xu, Canwen}, | |
| year = {2026}, | |
| eprint = {2609.27308}, | |
| archivePrefix = {arXiv}, | |
| primaryClass = {cs.RO}, | |
| url = {https://arxiv.org/abs/2609.27308}, | |
| } | |
| ``` | |
| ## License | |
| Apache 2.0. See [LICENSE](LICENSE). | |
| Built on [Isaac Lab](https://github.com/isaac-sim/IsaacLab), [Newton](https://github.com/newton-physics/newton), | |
| and [LeRobot](https://github.com/huggingface/lerobot). | |