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GameCode4D
Game prompts for the 20 Code2Games tasks. Task and target names use the
<scenario>_<variant> convention: _1 is the original version and _2 is
the newer variant. The corresponding Blender gameplay worlds are provided as
.blend files with exactly the same task name.
Game Prompts
| ID | Task | Target file | Prompt |
|---|---|---|---|
| 01 | FPS_1 | FPS_1.blend |
Create a first-person sci-fi assault on a red desert ridgeline. Eliminate three hostile sentries and secure the remote signal relay. |
| 02 | FPS_2 | FPS_2.blend |
Create a first-person sci-fi combat sweep on a red-desert ridgeline. Track and eliminate three hostile sentries, then secure the remote signal uplink. |
| 03 | Monster_Hunt_1 | Monster_Hunt_1.blend |
Create a third-person monster hunt in a dark forest. Track the Thornback, break its neck armor, defeat it, and claim the trophy. |
| 04 | Monster_Hunt_2 | Monster_Hunt_2.blend |
Create a storm-weather Thornback hunt through a wet forest. Track the creature in low visibility, defeat it, and retrieve the trophy. |
| 05 | Racing_1 | Racing_1.blend |
Create a high-speed off-road rally through a desert oasis. Drive across uneven terrain, use nitro, pass eight checkpoints, and reach the finish. |
| 06 | Racing_2 | Racing_2.blend |
Create a desert-storm rally across layered dunes. Control the vehicle over changing slopes, pass eight rally gates, and complete the stage. |
| 07 | Skiing_1 | Skiing_1.blend |
Create a third-person alpine slalom on a bright snow course. Control speed and direction, clear eight gates, and reach the finish arch. |
| 08 | Skiing_2 | Skiing_2.blend |
Create a golden-hour alpine slalom route. Descend through warm-lit snow, clear eight ordered gates, and reach the finish without penalties. |
| 09 | Temple_Run_1 | Temple_Run_1.blend |
Create a third-person reconnaissance game on a rocky ridgeline. Explore landmarks, locate a hidden signal, inspect a shrine, and reach extraction. |
| 10 | Temple_Run_2 | Temple_Run_2.blend |
Create a third-person relic runner in a rain-soaked jungle temple. Dodge ruin obstacles, collect five relics, and reach the escape shrine. |
| 11 | TPS_2 | TPS_2.blend |
Create a third-person tactical mission in a dark rainy jungle. Follow tracks, avoid or eliminate patrols, and secure the target uplink. |
| 12 | TPS_1 | TPS_1.blend |
Create a third-person coastal-jungle infiltration. Scout through vegetation, flank hostile patrols, and secure the marked relay with a silenced weapon. |
| 13 | Underwater_1 | Underwater_1.blend |
Create a free-swimming scientific survey in a coral reef. Collect three samples, investigate two marked sites, and return to extraction. |
| 14 | Underwater_2 | Underwater_2.blend |
Create a blackwater anomaly survey under low visibility. Collect three samples, scan two anomalous sites, monitor sonar, and extract after completion. |
| 15 | Wingsuit_1 | Wingsuit_1.blend |
Create an F-104 low-altitude flight mission at dawn. Follow the safe corridor, activate four flight cells, and lock the summit mast. |
| 16 | Wingsuit_2 | Wingsuit_2.blend |
Create a summit-intercept flight over foggy mountains. Follow the designated corridor, activate four terrain-link cells, and lock the summit mast. |
| 17 | Assassins_Creed_1 | Assassins_Creed_1.blend |
Create a third-person fantasy archer assassination in a rocky desert. Scout the arena, take cover, locate the target, and eliminate it with a bow. |
| 18 | Assassins_Creed_2 | Assassins_Creed_2.blend |
Create a third-person archer hunt in a dead-tree wasteland. Position using sparse terrain, aim at distant targets, and eliminate them with a bow. |
| 19 | Minecraft_1 | Minecraft_1.blend |
Create a third-person block-style scavenging challenge in a red desert canyon. Explore markers, collect resources, avoid hazards, and complete the required set. |
| 20 | Minecraft_2 | Minecraft_2.blend |
Create a block-style resource expedition across rocky clearings and forest terrain. Traverse multiple regions, gather crafting materials, and complete the resource set. |
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